But I'm thinking "no pain, no gain", perhaps a slightly busted campain skeleton serves as a warning to hopeful campaign buillders. Drake leaders are careful not to besmirch the honor. At close range, it matters little that their armor prevents them from spouting flame all that matters is the power they’ve learned to focus in each strike. I was thinking of creating a trail of my efforts to learn WML. Not for Enforcers are the tactics of maneuver and deception rather, they charge in wherever the melee is the fiercest. I paralleled a working campaign, editing _main.cfg and the 1_First.cfg scenario, and renamed those files and folder to parallel the working campaign too, until it did work. Would someone tar.gz a file from windows? Guessing at first capitalization issues since I'm not using windows. I edited probably more than was necessary trying to make it find the scenario. But since some do have a _main.cfg, and the skeleton does, so will mine.Īs someone said, the campaign skeleton can't find the scenario. Some working campaigns seem to make the list without having a _main.cfg which is something, a clue I can't figure. Since I was still wondering how Battle for Wesnoth found the campaigns to populate the campaigns list. It made it onto the campaigns list with a picture of a signpost. The campaign_ file didn't work, but it was helpful still. Sighs, progress is painful at this stage. #define RANDOM_GUARDS TYPE NAME_STRING SIDE X YĮDIT: I made some alterations seeing as lv 1 units will be jumping out i decided to reduce it to one guard maximum and i have made it so it works for ( or do i mean against ? lol ) your allies. # Generate a random number of guards between 0 and 1 around X,Y
0 Comments
Leave a Reply. |